Jeopardy Lab Games for exam review and creative ways of learning information!
Link to or pictures/videos of technology artifacts.
jeopardylabs.com/play/all-things-music.
Description of and rationale (linked to learning theory/Bloom's Taxonomy) for how the technology might be used with and preferably by students: The rationale of using jeopardy labs in accordance with Bloom's Taxonomy in the the class room would be to encourage envolvment in a class topic, peer colaboration, creativity of designing their own jeopardy lab game about the current topic, understanding of the current topic in words, applying the information they know to the jeopardy game in a way that they like and understand and can teach others, and remembering what they have learned by applying it to a game and having to write and discuss and think about the game in a review setting for an exam.
Consideration of struggles for implementation (student, systemic, and/or hardware): Struggles for the student using jeopardy labs could be trouble with thinking of creative ideas for jeopardy questions, coming up with different ways to view the information they have learned in the classroom, not having internet available at home, difficulty making a jeopardy lab game that is different from their peers but still beneficial and creative, the jeopardy lab website may be down, and inappropriate jeopardy questions could be made by students.
Consideration of the biases and trade-offs of the technology: A bias for using Jeopardy labs could be towards students who are naturally good writers and would be against those who aren't. Another bias could be that for students who are comfortable with lectures and listening to class review may not benefit as much from the jeopardy labs. Another bias could be against students who don't do well in high stress game situations that Jeopardy labs may cause. Tradeoffs could be competition between the groups of students making the jeopardy games, a specific group of students who makes a jeopardy review game will already know the answers and therefore can't participate in the class review, difficulty of review questions made by students may not be difficult enough to get a good review for the test, students may not take the jeopardy game seriously as a lecture and not pay attention, test scores may go down due to not having enough review from the jeopardy game, and students will become nervous in the jeopardy game setting and won't answer as well and may become frustrated for the exam.
Explanation of how the project meets the selected teacher standard and student standards:
TEACHER TECH STANDARD #1: I as a teacher will have knowledge of how to make and use a jeopardy lab in the class room and spark interest and creativity for students to make their own.
TTS#2: I will be able to design and develop a jeopardy game for the class to use as review for a test and enjoy their time reviewing as well.
TTS#5: I will continually improve my jeopardy lab games with harder questions and one that will keep them reviewed about the skills and information they are gaining in the classroom. I will exhibit leadership of finding new websites and ways to spark student creativity and learning in the classroom.
STUDENT TECH STANDARD #1: Jeopardy labs are a great tool for student creativity and innovation. The students will get to create their own jeopardy lab game based off what they have learned in class and make it creative to them.
STS #2: The students will work in groups and have to collaborate with fellow classmates and the teacher about the assignment and how to make the jeopardy game beneficial to them and fun with their classmates.
STS #3: The students will have to look up research and information that will flow well in a jeopardy game well. They will have to learn how to states facts in the form of questions and review that will help them be prepared for the class exam.
Mary... I found this technology project very interesting! I look forward to using it as a fun way to review curriculum with future students. you are right on when you talk about the use of the students creativity and understanding both in creating and playing the game... very fun and effective way of learning!!
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